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Vox Machinae’s multiplayer component is quite fully featured, offering battles of up to 16 players, 6 different game modes, 7 large maps, 7 grinders, 23 different weapons and modules, cross-play between all available platforms-including the ability to play PvE (if you want to blow stuff up with a friend but don’t want the pressure of competitive multiplayer)-and even support for non-VR players on PC so your friends without a headset could join you.Īnd for better or for worse, there’s no progression in the multiplayer which means everything is unlocked for you right out of the gate, making it more approachable for beginners to compete at the same level as the game’s seasoned veterans.

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And if you look at the campaign as essentially a training ground to learn how to play-with multiplayer as the end-game-well now it looks a lot more attractive. The other half of Vox Machinae-the multiplayer mode-is really the heart of the game. If you’re a player that’s interested only in the game’s single player, I wouldn’t recommend it. This might have been an interesting way to unlock new Grinders and weapons for the player, but unfortunately the campaign just hands them to you on a per-mission basis sometimes giving you the choice in what you want to pilot and other times sending you out with a specific configuration that suits the mission.Īmicable ambition aside, the Vox Machinae campaign feels like a serious case of the studio biting off more than it could chew. And because of the variety of Grinders (some big and heavy, some small and light), the usefulness of jump jets can vary significantly from Grinder-to-Grinder.īeyond vastly improving what’s there-or cutting it out almost entirely-one way to have made the ship sequences not feel like such a drag could have been to tie progression to what’s happening on the ship. While “lumbering” is definitely the operative word for the primary movement of the game’s Grinders, each is equipped with jump jets which are an essential part of your moveset. Though far from feeling like you’re in a sleek and maneuverable fighter jet, you can expect to do some flying. And that comes with a high level of immersion even when you’re just roaming the game’s alien landscapes (more on that in the Immersion section below). Rather than a sleek and speedy combat vehicle, the mechs in the game (known as Grinders) are purportedly repurposed mining equipment, which makes them handle much more like a big-rig than a fighter jet.īeing in the cockpit of any one of the game’s seven unique Grinders really gives you the feeling of controlling a machine much more than being the machine. When you finally do get to hop into a mech the game really shines.Įspecially for a game first released in 2018, Vox Machinae absolutely nails its unique take on VR mechs. Though it’s a clever idea to have the ship act as a hub for character and story beats throughout the game, it turns out to be far and away the least fun part of it all, largely due to really rough voice acting, animation, and writing, coupled with serious pacing issues.īetween missions you’re tasked with roaming the ship and talking to characters to move the story along until you’re finally allowed to go do the fun parts of the game (piloting big hulking robots). The player will roam the halls of the ship talking to characters between levels to progress the story before hopping into the hangar to set off on various missions. It includes a fairly large cast of characters and a story that fleshes out the universe of the game. As a player you’ll join the crew of the transport ship ‘The Competence’, which acts as the hub of the game’s campaign.
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You’ll see mostly the same landscapes, mechs, weapons, and enemies (with a few interesting exceptions), but this time built around hand-crafted scenarios interwoven with characters and story.Īnd the campaign is actually much more than just a series of scenarios with voice-overs.
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Sensibly, for a small indie team, the campaign leans heavily on what’s already been built in the full game. That held true up until today when developer Space Bullet Corp added a full-fledged campaign to the game for the sweet price of free. Vox Machinae is a VR mech sim that was built first and foremost as a multiplayer-only game. Reviewed On: Quest 2, Quest 2 (Oculus Link) Gameplay

Did they pull it off? Read on to find out.Īvailable On: Quest 2 (not on Quest 1), Oculus PC, SteamVR
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It’s been a long, lumbering journey for VR mech sim Vox Machinae, but the game has finally hit its ‘1.0’ release out of Early Access, now promising a full 10 hour campaign and a fully-featured multiplayer mode for up to 16 players, plus its first time launching on Quest 2.
